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[Udemy] Godot Roguelike: Build a 3D Hack 'n' Slash [8/2026, ENG] [TorrentX]
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[Udemy] Godot Roguelike: Build a 3D Hack 'n' Slash [8/2026, ENG] [TorrentX]

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[Udemy] Godot Roguelike: Build a 3D Hack 'n' Slash [8/2026, ENG] [TorrentX]
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[Udemy] Godot Roguelike: Build a 3D Hack 'n' Slash [8/2026, ENG] [TorrentX]

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Godot Roguelike: Build a 3D Hack 'n' SlashГод выпуска: 8/2026 Производитель: Udemy Сайт производителя: https://www.udemy.com/course/godot-roguelike/ Автор: GameDev.tv Team, Bram Williams Продолжительность: 14h 58m Тип раздаваемого материала: Видеоурок Язык: Английский Описание: This course teaches you how to build a complete 3D hack-and-slash roguelike in Godot from the ground up, inspired by the fast, satisfying combat of games like Hades. You'll create chained attacks, a cancelable dash, and knockback that sends enemies flying into hazards. The core of the combat system is a state machine governing every character move, so light attacks, heavy attacks, and dash cancels connect into one fluid chain instead of conflicting. Enemies use that same state-machine approach to give them real behavior, with some hanging back to fire from range and others charging you down.You'll build a full roguelike loop with three hand-built levels in shuffled rotation and climbing enemy counts, free upgrades between levels chosen from two random offers, and a run-reset system where death wipes the level counter, difficulty, and upgrades clean. Reusable health and damage components are shared across the whole cast so new enemy types don't require rewriting the same logic, and a knockback component lets you punt enemies into pits and hazards. You'll also wire up Baked VoxelGI lighting, GPUParticles fireballs and impact bursts, and shader effects for dash trails and glowing weapon slashes. The course is aimed at intermediate developers who already know Godot and want real depth: proper state-driven combat, intelligent enemies, and a roguelike loop that keeps testing what they've built. By the end, you'll have a complete, playable roguelike built entirely by you. Содержание 1 - State Machines 1. Welcome to the Course (03:35) 2. Setting up the Project (04:04) 3. State Machines (09:54) 4. Player States (12:40) 5. Community & Support (01:33) 6. Accessing Our Projects (04:38) 7. Orientation and Gravity (12:15) 8. The PlayerFall State (11:14) 9. The PlayerDash State (16:17) 10. Timers and Magic Numbers (12:05)2 - Animating Characters 11. Intro - Animating Characters (01:11) 12. Importing Animations (13:16) 13. The AnimationTree Node (17:58) 14. Blend Trees (15:20) 15. Animation Playback (10:48) 16. Orienting Transforms (15:03) 17. The BoneAttachment3D Node (13:37) 18. Footstep Sound Effects (13:21) 19. Attack Animations (17:36) 20. Stab and Spin Animations (07:40)3 - Combat Damage 21. Section Intro - Combat Damage (01:10) 22. Composition (09:44) 23. The AttackComponent (11:25) 24. Testing Components (09:49) 25. The AttackState (10:25) 26. Chaining Attacks (08:43) 27. Dash Cancelling (09:16) 28. Aiming Attacks (10:34)4 - Environment and Juice 29. Section Intro - Environment and Juice (01:02) 30. Using Gridmaps (06:59) 31. The World Boundary (10:19) 32. Global Illumination (09:26) 33. Screen Shake (15:20) 34. Damage Feedback (11:08)

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